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To create blowing dust in Maya 2011, you can use particles.Dynamics ShelfCreate Emitter (First icon on left)Create Air Field (Green Fan Icon, 4rth from left)Create Turbulence (Red Sqiggle icon, 9th from left)Press play, to view the simulation. (Lower right corner)Move the Turbulence Field in the path of the particles,it will disrupt the particles like an object in the wind.Set as initial frameDyna |
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PaintEffects - Maya 2011To Make Trees and Grass Blow in the Wind.First open the visor and select any tree or grass.Rendering > Paint Effects > Get Brush...Important: Paint all the grass and trees in the same direction.(This will be the direction of the wind)Attribute Editor > [PaintFX name]Tubes > Behavior > TurbulenceTurbulence Type = Tree WindInterpolation = Smooth over Time and SpaceTubes > Beh |
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To make a spiral, like a SpringThe script to create a phone chord, or spring is called the BT Spiral, and can be found in the Maya Bonus Tools.To run the script, type something this into the script editor: bt_spiral( 10, 12, 4 );To change the curve, change the number values.10 = Height, 12 = Radius, 4 = Number of TurnsThe script is called:bt_spiral.melAnd should be found here:C:\ |
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These are my notes on creating a waterfall in Maya. These will be expanded on in the near future. Some of these are for Maya 2011, and other notes are from previous versions. Create nParticle emitter nDynamics > nParticles > Create nParticles > Create EmitterSelect the emitterAttribute Editor > nParticleShape1 > Liquid SimulationIncompressibility = 0.333Viscosity = 1Surface Tension |
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It isn't especially easy or intuitive to create graduated transparency in Photoshop. Here is a quick tutorial to show you the process used in Photoshop to create a PNG with an alpha channel, for example.To start, open your Layers pallet. image|photoshop_png_alpha.jpg|300||3DTutor|Photoshop - Alpha PNG file LayersYou should have one layer called "Layer 0" .If it's called "backgrou |
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Material EditorTo create snow on rocksLoad a Material(Gray Mountain Rocks)Then change the Type to Mixed MaterialSelect the Material node in the little outliner, then load another material (Snow)Select the parent node (Gray Mountain Rocks)Mixing proportions : 25%Check ::Distribution of materials dependent on local slope, altitude and orientaitonInfluence of altitude:: 75%...at high altitudesAltitud |
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Vue 9 Object Function Icons - Left Column image|function_editor_side_icons1.jpg|500|right|3DTutor|Vue 9 - Object Function Editor image|little_arrow2.gif|13|left||> Add Input NodeClicking this icon will pop open a menu with the following items:External Dependency, Recall DependencyPosition, Position Options, Normal, Normal Options, Slope, Altitude, Orientation, UV Coordinates, Uns |
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Terrain EditorIf you want to edit your terrain, select it and then go to Edit ObjectWait for a few moments while it loads, don't start clicking yet.Terrain Editor Camera Controls Drag Right Mouse Button to rotate the terrainCtrl+RMB to zoom, drag up and downShift+RMB to panLeft Hand Icons Reset all Sculpting and PaintingReset 3D Sculpting onlyRest 2D Sculpting onlyRest Materia |
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Vue 9 Rendering Settings Rendering takes about 90% of the work flow with Vue 9. Some scenes will require hours per frame, that's one day of rendering per second of video. This makes the program almost unusable, unless you know how to optimize the Rendering Settings. Vue 9 lets you modify any aspect of the renderer. You can make the program render as fast as you want, at the price of qualit |
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Rendering with Vue is a slow tedious process. That is to be expected for what it does though, and soon enough technology will catch up. To create a scene, you only need to click your mouse 10 times or so. The creation aspect is very quick.Manuvering the camera isn't so easy and will likely take 90% of the time to set up the scene. Then comes rendering. To render an average scene at 720x405 with th |
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Vue Outliner and LayersWork Speed Optimization Create Layers to Optimize navigation.At the bottom of your Object Outliner on the right, there is a "New" icon at the bottom. The New icon looks like a piece of paper with the top corner dog-eared. After clicking, you will have "Layer 2" appear below "Layer 1".Now you can drag objects into this Layer. Once you have objects in a Layer, you can h |
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Vue 9 - Interface and Icons Learning Vue 9 is very difficult at first. You want to employ the controls of other 3D rendering programs, but they don't work in Vue. There are some hotkeys and shortcuts with the keyboard, but it seems sometimes they don't work. Learning the icons seems to be the workflow that the creators of this program intended for you to use. This includes camera controls. |
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PROBLEMS WITH VUE Vue's renderings are simply amazing. The final animations created with Vue are almost photo realistic. Sometimes they look perfect.The quality of the final product is so good in fact, that it might even make you forget the torment and frustration that it took to assemble a decent scene. Vue is so frustrating that you might want to only work with it while you are alone, as |
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3D Renderings of Billow Rawley, Bill O'Reilly's alter ego. This model was created entirely in ZBrush, then Rendered in Maya.Who isn't a big fan of Bill-O? This is just to pay homage to the best no-spin-meister on TV. Some of these renderings show Bill-O when he isn't feeling so happy. He has been known to get a little angry, and for good reason; Bloviating Poppin-jays.How does he do it? F*** it, H |
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Rocky Mountain TerrainTo create a mountain that has the Rocky Mountain Terrain fractal, and to learn about the Function Editor, start by creating a new Procedural Terrain. There is an icon on the left column. It looks like a mountain with a F symbol in front of it.Create New Proc. Terrain(icon on the left column)Now select the Terrain, either in the viewport, or in the Outliner on the right |
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Voice-o-Matic is a time-saving plug-in for Maya, 3D Studio Max, and most other 3D rendering programs. It enables users to quickly match computer generated lip movements to recorded audio. It is an amazing plug-in, and should become quite popular.There are a few quirks, though.The wave should automatically be set to active and set the keyframes in the timeline. There could be a preferences |
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Vegas Video Pro 9 Most older video editing programs pose no limits on speeding up video. If you wanted it 100 times faster, that would just be a few clicks and then you'd render. Now many of the newer video editing programs don't make it so easy. Vegas Video is one of those programs. To increase the speed of a clip over 4 times, you'll need to trick the program a bit. 7 X SpeedTo spe |
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Creating clothing for a Caveman, as well as a club. To do this, we will use Shadowbox and ZSpheres.Creating Clothing with ShadowboxFirst load the Shadowbox tool into your Project. Tool > Load ToolThen load it into your SubTools.Tool > SubTool > AppendSelect the Shadowbox that you loaded. Move the Shadowbox into the position that you need with the move icon found on the top row of ico |
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image|tree_stump_scene_030.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_029.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_026.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_024.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_021.jpg|500||3DTutor|Tree Stump - 3D Renderings image|tree_stump_scene_015.jpg|50 |
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Here are some 3-D Renderings of a Grandpa using ZBrush and Maya. image|gramp_gn52.jpg|500||3DTutor|Grampa Face - 3D Renderings image|gramp_gn51.jpg|500||3DTutor|Grampa Face - 3D Renderings image|gramp_gn50.jpg|500||3DTutor|Grampa Face - 3D Renderings image|gramp_gn49.jpg|500||3DTutor|Grampa Face - 3D Renderings image|gramp_gn48.jpg|500||3DTutor|Grampa Face - 3D Renderings image|gramp_gn |
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image|char4_scared_12.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_11.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_10.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_9.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_8.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_7.jpg|500||3DTutor|ZBrush Renderings image|char4_scared_6.jpg|500||3DTutor|ZBrush Ren |
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Here are a few 3D Rendered images created in ZBrush and Maya. image|new_gramp_9.jpg|500||3DTutor|3D Character Renderings image|new_gramp_8.jpg|500||3DTutor|3D Character Renderings image|new_gramp_7.jpg|500||3DTutor|3D Character Renderings image|new_gramp_5.jpg|500||3DTutor|3D Character Renderings image|new_gramp_4.jpg|500||3DTutor|3D Character Renderings image|new_gramp_3.jpg|500||3DTutor|3 |
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ZBrush Character Renderings image|ko_bn_12.jpg|500||3DTutor|ZBrush Character Renderings image|ko_bn_11.jpg|500||3DTutor|ZBrush Character Renderings ZBrush Character Renderings image|ko_bn_10.jpg|500||3DTutor|ZBrush Character Renderings image|ko_bn_9.jpg|500||3DTutor|ZBrush Character Renderings ZBrush Character Renderings image|ko_bn_8.jpg|500||3DTutor|ZBrush Character Renderings image|ko_bn_7.j |
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A few render tests in ZBrush using Sub-Surface Scattering (SSS). To learn about SSS, you'll need a lot of time, and patience. These are a few renderings done in ZBrush. They employ SSS, AO, and Shadowing.Most of the modifications seen here are done in the Shader Mixer. Material > Shader Mixer > S ExpThe main slider being tested is the "S Exp" slider. The S Exp is the SSS Exponent, or falloff curve |
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---- ---- ----To get to the Displacement map attributesGo to the object's shader attributes, and then click the little "out" arrow, which will take you to the Shading Group.Shading Group Attributes > Displacement mat.Click the little "in" arrowColor BalanceThe Alpha Gain, and Alpha Offset both effect the Displacement map.---- ---- ----ZBrushDispMapDefault Color: Grey (middle of slider)Color Gain : |
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Here are some examples of Sub-Surface Scattering in ZBrush. These renderings where made completely with ZBrush. Some of these images show the Shader Mixer settings next to the image. With SSS, there are dramatic differences that can be achieved by just slightly changing the sliders. Use these images to set the controls in ZBrush to get the best results.To begin, always set the Preview Opacity high |
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Working with Sub-surface scattering in ZBrush is a daunting task. As of today, there is very little documentation on the subject. To develop skills with SSS, you will need a lot of time and patience. Here are a few things that might help your learning process. This page will be updated as new information is available.Material > Shader Mixer > PreviewOpacity Preview OpacityTurn this up so th |
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SSSSub Surface ScatteringTOP MENUMaterial > Shader MixerSss - Turn upPhong to Blinn specularMaterial>ModifiersTurn up PhongBlinn Specular,change the color maps belowDiffusionSpecularityAmbienceCavity MapRender>Bpr SssTurn on SSS in the Light menu on one of thehidden lights. Without doing this, there will beno SSS.Light>Sss SSS TUTORIAL eat3d.com/free/zbrush_sss = = = = = = 00:44Turn on Sss |
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Problems with ZBrushZBrush is a wonderful tool. Each release of ZBrush has shown a sharper and sharper evolutionary curve upward. It is, in this author's opinion, the state-of-the-art in modeling, mapping and texturing.Obviously now I'm going to list a few things that would further improve this powerful tool. ZBrush is a strange new world for those who have never seen it before, even for seasoned |
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To install GoZOpen ZBrush, then click the GoZ button on the Tool menu. This button will install GoZ to one of a few prominent 3D applications, like Maya, 3D Max, Modo, Cinema 4D and a few others. They are also going to add more applications in the future.You will have to select yes or no, as it asks you which 3D application you would like to use GoZ with. After this installation process, you will |
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QuickSketch'v' key to switch between dark/light colors.Erasing in QuickSketchPenSoft brush and paint on top.All QuickSketch brushes start with "Pen"To activate symmetryTransform>Activate SymmetryLeaving QuickSketchSelect a model, press F, rotate etc.Start ZBrush overThis will reset everything like you closed and re-opened the program.Preferences > Init ZBrushZBrush /services/Search.php?q= |
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Clipping BrushesYou can cut through geometry like a bandsaw with the ClipCurve brush. Selecting this brush in the Brushes palette will give you a message that you need to hold Shift+Ctrl to activate it. Otherwise the brush will be the last modifier brush you used.ClipCurvePress Shift+CtrlStart outside the object, and then drag a line over your object.Going right to left will delete everything unde |
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MatchMakerSubToolPaint with the MatchMaker brush on one subTool with another SubTool behind it.There is one consideration, the SubTool that you are deforming can't overlap nothingness.Basically, the thing in the back has to be bigger than the thing you are deforming.To have multiple Tools, you will need to save each Tool.Tool > Save AsThen you can load any Tool into any project.To add another SubT |
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Rigging in ZBrushSetting up skeletons for Maya in ZBrush, or posing characters in ZBrush.Load the model, you'd like to rig with a skeleton.To create a ZSphere rig inside of model, you need to create one ZSphere first. Then the Rigging link will appear below the Tool palette. From here select the model with Select Mesh.Tool Pallet> ZSphereTool > Rigging > Select Meshpick a modelRight Bottom Viewpor |
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Best Preview RenderRender as TransparentTop MenuRenderTransparentBpr Transparency(adjustments)- - -SubtoolIntersection icon (Activate)Right shelf > BprRender- - -Render>BPR TransparencyRefraction-Glass- - -Render>Create MapsBPRRender>Shows 5 mapsClick on the icon to save- - -Ambient occlusionCreates a nice shadow around the object.- - -Sub Surface ScatteringSSSShader Mixer- Blend how the different |
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ZSketch is used to quickly fill in ZSphere skeletons, This is an excellent tool for quicker ZSphere modeling.First create a ZSphere skeleton, then switch to edit sketch mode with one of the two methods.Tool > ZSketch > Edit SketchShift+AMake sure you are in the right Edit modeEdit > DrawSelect a ZSketch brushA - Toggle Mesh/Sphere ViewTool > Unified Skin pa |
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Computer rendering of James Hetfield, Metallica's singer and rhythm guitarist. This is just a test using Blend Shapes and Maya. The singer's face is morphed and blended between geometries.3D Tutorials and Animations /services/List_Every_Page.php Maya 2011 /services/Search.php?q=Maya /services/Page.php?pid=155 /services/Page.php?pid=156 /services/Page.php?pid=157 /serv |
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Intergalactic federation of light ships conglomerating for the festival of light. This ritual is over 2 million years old, and is performed by over 2,000 species of intelligent life.Renderings /services/Page.php?pid=236 /services/Page.php?pid=312 /services/Page.php?pid=305 /services/Page.php?pid=311 /services/Page.php?pid=310 /services/Page.php?pid=309 /services/Page.php |
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3D Rendering of the Moon using color and height data from NASA.The Moon always faces the Earth with the same side. It is tidally locked to the Earth. This is because one side of the Moon is denser than the other. No one has ever seen the other side from Earth.Renderings /services/Page.php?pid=236 /services/Page.php?pid=312 /services/Page.php?pid=305 /services/Page.php?pid=311 |
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Fibonacci curves and spirals rotating in patterns that produce emergent kaleidoscopic effects. Created with Maya.Renderings /services/Page.php?pid=236 /services/Page.php?pid=312 /services/Page.php?pid=305 /services/Page.php?pid=311 /services/Page.php?pid=310 /services/Page.php?pid=309 /services/Page.php?pid=308 /services/Page.php?pid=307 /services/Page.php?pid=306 |
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Views of forming galaxies, created using Maya 3D.Renderings /services/Page.php?pid=236 /services/Page.php?pid=312 /services/Page.php?pid=305 /services/Page.php?pid=311 /services/Page.php?pid=310 /services/Page.php?pid=309 /services/Page.php?pid=308 /services/Page.php?pid=307 /services/Page.php?pid=306 |
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Understanding that Zbrush modeling is working on multiple resolutions at once, is a key concept in undertanding it's texture export system.When you calculate the Normal maps, or the Displacement maps, you need to be at a low resolution. It will calculate these maps based on your highest resolution even though you are on the lowest level.When you calculate the Colored Texture Maps, you will want it |
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A first pass at a Equinox and Solstice explanation.- - - - - - - - - - - - - - - - - - - - - - - - -For more information about ZBrush, Maya, 3D Rendering, or Multimedia:3D Tutorials and Animations /services/List_Every_Page.php Maya 2011 /services/Page.php?pid=155 /services/Page.php?pid=156 /services/Page.php?pid=157 /services/Page.php?pid=235 /services/Page.php |
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Quick video of earth, doing 3D animation tests for an upcoming project. Included are multi-layered textures, displacement maps, normal maps, luminescence, etc. These renderings are using correct data from NASA. Venus is covered in computer generated clouds, some are exaggeratedly orange.- - - - - - - - - - - - - - - - - - - - - - - - -For more information about ZBrush, Maya, 3D Rendering, or Mu |
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3D Renderings of Mars and it's satellite moons, Phobos and Deimos (Fear and Dread). Imagine being confined to one of these flying rocks. You can see strata on both of them. The curve of the strata suggests that they were made of an enormous sphere that exploded, probably from impact.- - - - - - - - - - - - - - - - - - - - - - - - -For more information about ZBrush, Maya, 3D Rendering, or Multim |
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Maya Fluid EffectsTwo Million Years after the Big BangThis is not based on scientific data, this is just art. Computer visualization of an exploding inter dimensional object.- - - - - - - - - - - - - - - - - - - - - - - - -For more information about ZBrush, Maya, 3D Rendering, or Multimedia:3D Tutorials and Animations /services/List_Every_Page.php Maya 2011 /services/Page. |
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3D Rendering using Maya Fluid effects, and Ocean shaders. Just a Test.- - - - - - - - - - - - - - - - - - - - - - - - -For more information about ZBrush, Maya, 3D Rendering, or Multimedia:3D Tutorials and Animations /services/List_Every_Page.php Maya 2011 /services/Page.php?pid=155 /services/Page.php?pid=156 /services/Page.php?pid=157 /services/Page.php?pid=235 |
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Quick rendering using the Maya Toon shader to make it look like a cartoon.- - - - - - - - - - - - - - - - - - - - - - - - -For more information about ZBrush, Maya, 3D Rendering, or Multimedia:3D Tutorials and Animations /services/List_Every_Page.php Maya 2011 /services/Page.php?pid=155 /services/Page.php?pid=156 /services/Page.php?pid=157 /services/Page.php?pid=23 |
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3D Renderings of one year around the sun. Here you can see the points where Earth passes through the solstices and equinoxes. You can also see that Earth's axis points in the same direction all year long.- - - - - - - - - - - - - - - - - - - - - - - - -For more information about ZBrush, Maya, 3D Rendering, or Multimedia:3D Tutorials and Animations /services/List_Every_Page.php M |
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Mock-up renderings of a giant space carousel. This visualization shows some of the magnetic densities between objects. This is not based on any scientific data, it is only for aesthetic purposes.- - - - - - - - - - - - - - - - - - - - - - - - -For more information about ZBrush, Maya, 3D Rendering, or Multimedia:3D Tutorials and Animations /services/List_Every_Page.php Maya 2011< |
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Setup ZBrush Textures for Maya GoZGoZ is the best solution for exporting color, normal and displacement maps to Maya without any hassle.Before you export, you must have all of your texture maps made in each of the palettes you want to use.You have to select the model in Maya to send it back.When you use GoZ, all of the files are stored in: C:\Users\Public\Pixologic\GoZPr |
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ZBrush Plugins + Tips and TricksZBrush has an awesome assortment of additions that can make ZBrush much more powerful. UV Master, and Decimation being extremely important.Download all ZBrush Plugins Here: www.pixologic.com/zbrush/downloadcenter/zplugins/ Put all the downloaded plugin files in this folder:Program Files\Pixologic\ZBrush 4.0\ZStartup\ZPlugs |
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Image PlaneZBrush 4 doesn't have Image Plane, but you can easily add the plug-in.First go to Pixologic's web site, and download the plugin. www.pixologic.com/zbrush/downloadcenter/zplugins/ Scroll down and download the plugin at the bottom.Close ZBrush if it's open.Put it in the ZStartup -> ZPlugsProgram Files\Pixologic\ZBrush 4.0\ZStartup\ZPlugsOpen ZBrush.In the Texture pulldown menu, there wil |
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Understanding Spotlight image|zbrush_spotlight_1.jpg|200|left|3DTutor|ZBrush - Spotlight Controller Spotlight is one of the most powerful tools in ZBrush. It's also one of the most hidden and least documented. Figuring out Spotlight is supposed to be difficult it seems. Which few artists complain about because it is so powerful that even a novice might be able to compete with them.Spotligh |
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Z SpheresGetting Started with ZSpheresSelect the ZSphere from the Tool pallet. Drag it onto the background. The Edit button (next to the draw button) should change from being grayed-out to being selectible. Click Edit or press T. Now when you roll over the ZSphere, you will see a radial line, coming from the center of the ZSphere. Press X to enable mirroring before you place any new sphere |
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Fundamental Concepts of ZBrushZBrush isn't really a 3-D program, but instead, a 2.5 D program. This is because it's based on pixels instead of polygons. It uses a fourth value in addition to RGB that gives a Z Depth value. This enables pixels to be behind other pixels. They call these pixels, "Pixols".ZBrush was designed to create 3-D Looking 2-D Images. But, because of the powerful 3-D mo |
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Animate VisibilityMake things appear or disappear over time.> Channels boxGo down to the last line, or near the last line.visiblityKeyframe this on or off==========================================Controller Errors and Deformer ErrorsControl the controllers.Leave controlled objects out of groups.Don't animate the controlled geometry, unless it's understood |
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Maya 3D Fluids Shelf Icons Autodesk Maya 2011These are the icons that you find when you click the Fluids tab on your shelf, located at about 90% near the top. The Fluids tab is near the right of the shelf.3D ContainerCreate an empty container for the fluid effects. The fluids will be confined to this space. It's not good to scale this, it's better to resize in the Attribute Ed |
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Fluid Effects are some of the most advanced computer graphics tools to ever be invented. It really is a programming marvel. The programmers even won an Academy Award for the advancement that it gave the movie industry. Learning these intricate aspects of the Fluid Effects can take some patience.To learn about the 3D Fluid Effects Shelf Icons: /services/Page.php?pid=272 Below is the pulld |
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The DNA molecule is one of the most wondrous and mysterious creations this universe has to revealed to us.These renderings attempt to view the DNA molecule in it's component parts. Adenine, Thymine, Cytosine, Guanine, and Phosphorous-sugar molecules are the only pieces required to create this incredible puzzle.In the renderings each atom has it's own color.Phosphorous = YellowCarbon = GreyNitro |
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Maya 2011 General InterfaceTo begin learning the interface of Maya 2011, we will want to define the main areas of the interface first. Find the image with the Maya Interface color coded, with numbers identifying each colored square. The numbers in (parenthesis) below, correlate to the numbers in the colored diagram. image|little_arrow2.gif|13|left||> (1) Main Menu PulldownRed box on |
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These are notes that I took while learning Autodesk Maya 2011. Some of these might be missing some steps. If something doesn't work, contact me and I'll clarify.Maya Mouse ButtonsMaya uses 3 mouse buttonsLeft Mouse Button = (M1)Middle Mouse or Roller wheel = (M2)Right Mouse Button = (M3)Framing or Centering Objects to the Camera.If you ever get "lost" looking for your object on screen, click F< |
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----------------------------------------------Pole VectorsCopy OrientationTake the curve out of it's group in the Outliner. Delete the rest of the group.Name the curve "Controller" or something similar.Outliner>Show>Shapesif you can't see the groupSelect curve, then jointPress P to Parent controller to jointIn the Channels box, set all the rotations to 0Move it away from the jointShift+P to unpare |
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CLOTHContstrain polygons to a pole by parentingdrag the child onto the parent in the outliner to contstrainselect the vertecies that you want to lock to the poletop and bottom for examplenConstraint > TransformnCloth > Create PassiveFields > Air--------------------------------------------------------------------------------------------Stitching - Sewing ClothFor those looking for the "Stitc |
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These are my original notes taken while learning Maya. Many of these processes are explained on my other pages, also found on this site. Scroll down to find little page links to specific tutorials etc.--------------------------------------------------------------------------------------------CLOTHcontstrain polygons to a pole by parentingdrag the child onto the parent in the outliner to contstrain |
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How to Learn anything FasterThis technique can be applied to learning anything, a new program, a new language, a new musical instrument. You can learn as many things as you have time for, at the same time, with this method.Your Time is ValuableLearning requires time. but time will come and go whether you learn something or not. Instead of wasting your time learning about the details |
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